Behind the Hump

First game development studio in Thessaly

Behind the Hump is an independent studio in Larisa, Greece building games, worlds, comics, applications and other digital products. We make our own titles — most recently Forgotten Eras, a Metroidvania-inspired action-adventure in Unreal Engine 5 — and the same team takes on selected collaborations with other studios, publishers and clients.

Everything below is work we do in-house, every day, on our own titles.

Ivan raising his sword, character art from Forgotten Eras


What We Do

Six disciplines, one team. We work across the full arc of a project — from the first concept sketch to the community that gathers around release.

Game Development

Gameplay systems, engineering and multiplayer built in Unreal Engine 5.

  • Blueprint and systems architecture
  • Multiplayer and networking
  • Technical design and prototyping
  • PC, console and mobile targets

Art & 3D

Concept art through to production-ready assets, sculpted and textured in-house.

  • Concept and character art
  • Environment art and world dressing
  • 3D modelling and sculpting in ZBrush
  • Texturing in Substance Painter

Narrative & World-Building

Lore-first storytelling grounded in Slavic folklore and myth.

  • World and lore development
  • Character and story design
  • Comic and illustrated storytelling
  • Script and in-game narrative

Sound & Music

Original score and audio written for the world it belongs to.

  • Original soundtrack composition
  • Sound design and implementation
  • Score released to streaming platforms

Apps & Digital Products

Software beyond games — built by the same engineering and design team.

  • Web and mobile applications
  • Interactive and branded experiences
  • Digital product design
  • Ongoing maintenance and support

Community & Publishing

Getting a game in front of the people who will love it.

  • Steam page and storefront setup
  • Crowdfunding campaigns and rewards
  • Press kits and launch assets
  • Community building on Discord and Reddit

How We Work

01

Create

We start with the world. Lore, concept art and the feel of a place come before a single system is built — so everything that follows has something to be faithful to.

02

Develop

Systems, art and audio come together in Unreal Engine 5. We prototype early, play often, and keep the build in a state we can show.

03

Promote

A finished game still needs an audience. We build the storefront presence, the press materials and the community alongside the game, not after it.

Ivan running, character art from Forgotten Eras


Our Toolkit

The tools our team works in daily.

  • Unreal Engine 5.2
  • ZBrush
  • Substance Painter
  • Notion

Work With Us

We take on a small number of collaborations alongside our own projects — co-development, art, audio or full production. If you have something in mind, we would like to hear about it.